Saturday, May 12, 2012

Mr. Joseph's Four Player Chess- Copyright 5-12-12

Mr. Joseph's Four Player Chess
©5-12-2012
Joseph Friedman

The goal of Four Player Chess is to score the most points by checkmating opponents as often as possible within the time period you set to play. 

Equipment:
4 flat chessboards
2 chess sets where the two black sides can be told apart and the two white sides can be told apart.  For example, play with two sets where one is plastic and one is wood, or one set is bigger than the other, or all four sides are different colors.

Set up:
The four boards are going to be laid on top of each other in the following arrangement so that the number of columns across and ranks going down will total 14 by 14:

Step 1.


Step2.







Step 3.












Step 4.

The board is set up as follows:

Before beginning play, agree on a set period of time for the game, such as one hour.  The youngest player goes first and play continues in a clockwise direction.  For example, if Pink White was youngest, Orange Black goes next, then Yellow White, and finally Purple Black.
How to play:
The King, Queen, Knight, Bishop, and Rook all move as in normal chess.

The Pawns move differently.

As seen on the red board below, the Yellow White Pawn can, on it’s very first move, move one square forward, one square backward, one square sideways OR as seen on the black board like the Orange Black Pawn it can also move TWO squares forward.  After that it can only move one square forward, one square backward, or one square sideways like the Purple Black Pawn over on the blue board.  To capture, the Pawn moves in one square diagonally forward or one square diagonally backward, like the Pink White Pawn on the green board.

Also, there is no promoting of Pawns and Pawns cannot capture en passant.




































There is also no castling.

As in regular chess, the goal is to checkmate your opponent.  However, in Four Player Chess, you have three different opponents that you can checkmate and three different opponents who can checkmate you.  Also, one or two of those opponents can work with you to checkmate the third, though they may decide not to help.

When a player is put in check, they must wait until it is their turn before they can try to get out of check.  This means it might be possible for other players to move in and help turn a check into a checkmate.

For example:  Below on the green board the Yellow White Rook, the Orange Black Queen, and the Purple Black Rook are working together to checkmate the Pink White King.



































Once a checkmate occurs, the next step is to record points earned by the Yellow player, the Orange player, and the Purple player. 

Points are awarded as follows:
If a player is involved in a checkmate of an opponent, depending on what piece(s) they used to aid or cause the checkmate, they get the following number of points.
If you used a Queen, you get 1 point.
If you used a Rook, you get 2 points.
If you used a Knight, you get 3 points.
If you used a Bishop, you get 4 points.
If you used a Pawn, you get 5 points.
If you used a King, you get 6 points.
ALSO, if your piece is one that is doing the direct attacking, you get 1 bonus point.  Of course, since a King can never stand next to another King, it can never get a bonus point.

So, looking at the above example:
The Orange Queen would get one point for being Queen plus one bonus point for being the direct attacker.
The two Rooks, Purple and Yellow, would each get 2 points for being Rooks and assisting in the checkmate.

Players can of course have more than one of their own pieces involved in a checkmate and so get points for ALL of their pieces involved.

Then, the pieces that were involved in the doing the checkmating are automatically captured by the checkmated player, the Pink player as seen below.



Next, the checkmated player gets all his pieces back and sets up his side just as the game began.  If there are any opponents pieces on his two starting rows, such as in this case the Yellow White Pawn, then that player captures those pieces automatically as well.  If it happens that one of those pieces on the two starting rows is an opponent’s King, the player who just got checkmated chooses an unoccupied square on the board THAT DOES NOT PUT THE KING INTO AUTOMATIC CHECK and puts that opponent’s King there.


The checkmated player, Purple, then makes a move and play continues until the time set for play has run out.  If two or more players are tied at that time, the game ends in a draw.

While this game is of course meant for four players, should a player happen to have to leave the game, just remove that player's King from the board but leave the rest of the pieces where they are.  Continue play and skip over that missing player when it would be his turn.  His pieces cannot be moved but they can be captured.  If a new player can join the game, put the King back where it was when it is that new player's first turn and continue play as normal.

Saturday, July 16, 2011

International Chess Day!

This year International Chess Day is on a Wednesday, so when you come to Family Chess Night and/or Chess Camp on July 20, 2011, if you know the special password, you'll get a special prize.  The special password is "Grandmaster." 

A Grandmaster is the highest title a chess player can attain (besides World Champion). When used precisely, it is the title awarded by FIDE, starting in 1950, but it can be used to describe someone of comparable ability. The FIDE is the Fédération Internationale des Échecs or World Chess Federation, an international organization that connects the various national chess federations around the world and acts as the governing body of international chess competition.

Thursday, July 14, 2011

Answers for July 13th

The worksheets' answer.


Friday, July 8, 2011

Answers for July 6

Here are the answers for July 6th's worksheets



Thursday, July 7, 2011

July 20th is International Chess Day!

This year International Chess Day is on a Wednesday, so when you come to Family Chess Night and/or Chess Camp on July 20, 2011, if you know the special password, you'll get a special prize.  The special password is "Grandmaster." 

A Grandmaster is the highest title a chess player can attain (besides World Champion). When used precisely, it is the title awarded by FIDE, starting in 1950, but it can be used to describe someone of comparable ability. The FIDE is the Fédération Internationale des Échecs or World Chess Federation, an international organization that connects the various national chess federations around the world and acts as the governing body of international chess competition.

Friday, July 1, 2011

International Chess Day is July 20th.

This year International Chess Day is on a Wednesday, so when you come to Family Chess Night and/or Chess Camp on July 20, 2011, if you know the special password, you'll get a special prize.  The special password is "Grandmaster." 

A Grandmaster is the highest title a chess player can attain (besides World Champion). When used precisely, it is the title awarded by FIDE, starting in 1950, but it can be used to describe someone of comparable ability. The FIDE is the Fédération Internationale des Échecs or World Chess Federation, an international organization that connects the various national chess federations around the world and acts as the governing body of international chess competition.

Thursday, June 30, 2011

Answers for June 29 Handout

Here are the answers for the June 29 puzzles.

Thursday, June 23, 2011

Answers for June 22 Handouts

Here are the answers for the June 22 worksheets.  Good luck!



Thursday, June 16, 2011

Answers for June 15th Handout

Here are the answers to the handout worksheets I gave to the Chess Camp on June 15th.  I will be posting the answers to each handout by at least the day after the event.  Any questions feel free to ask here or come in to the library to ask.  Have fun!
Mr. Joseph








Friday, January 7, 2011

Some are going to like this, some are going to hate this. Sorry.

After careful consideration, I have decided to change the rules regarding how a person can win the Grand Prize giant pawns.  To make it more fair, instead of whoever plays the most games in each division automatically getting the prize, I am going to make it a raffle.  For every game you play, your name will go into the bucket.  We will then draw a name at the end of the tournament for the winner of the Grand Prize in each division.  Sorry, Adam and Shanta.

Thursday, January 6, 2011

Don't forget!

You have to play at least 6 games in order to qualify to win a prize in the tournament!  So far, I only have 9 out of 23 players in Division 1 and only 4 out of 12 qualifiers in Division 2.  There's still plenty of time to play, the tournament doesn't end until January 31st so come in any time!

Wednesday, December 22, 2010

The 2010-2011 Winter Chess Tournament has begun!

Matteson Public Library Youth Services
Rules for the 2010-2011 Winter Chess Tournament

*The tournament will go from December 15th, 2010, to January 31st, 2011.
*Children must register in Youth Services in order to get credit for their game.
*Players can play any time the library is open.  After each game, players must record their game’s results at the Youth Services desk in order for it to count.
*Youth Services will provide the boards and pieces, players must find their own opponents.
*Opponents can be children or adults, but only children will be awarded prizes.
*All children who play at least 6 (SIX) games will win a prize for participating.

Category prizes will be given in the following order to the players in each division, 1st-5th Graders and 6th-12th Graders, who have played at least 6 (SIX) games, have achieved the goal for that category, and have not already won a prize.
One Category Prize will be given per achiever.  Prizes will first be distributed for highest scores in each category, then for second highest in each category, and so on.  If a player has already won a prize, the prize will instead be given to the runner-up.
*Highest Win Percentage (Wins divided by Games Played)
*Most Wins
*Most Points (Wins count for 1 (one) point, ties count for half (1/2) a point, and losses count for zero (0) points.  For each game you play against a Unique Opponent, a person you have NOT played before, you will get 1 (one) bonus point.)
*Most Unique Opponents (a person you have NOT played before in this tournament)
(If there is a tie in the above categories, the winner will be the player with more games played.)
*Most Games Played (If there is a tie in this category, the winner will be the player with more unique opponents.)

Mr. Joseph reserves the right to adjust rules if necessary.